Diablo 4 Patch 1.3.1 – Key Updates & Changes

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Diablo 4 Patch 1.3.1 brings exciting updates like reduced Vampiric healing, new Suppressor field mechanics, dungeon layout enhancements, and significant Seneschal's abilities boosts.

Diablo 4 Patch 1.3.1 Updates

  • Monster affix adjustments in Diablo 4 Patch 1.3.1:
  • Vampiric affix healing reduced:


    • World Tier I: 10% → 5%
    • World Tier II: 20% → 10%
    • World Tier III: 35% → 15%
    • World Tier IV: 50% → 25%
  • Changes to Suppressor affix:


  • Suppressor field now lasts 6 seconds with 50–75% uptime.
  • Field can be canceled if monster is stunned, frozen, knocked down, or dazed.


  • Dungeon updates:


  • Layout and monster spawns adjusted in several dungeons.
  • Nightmare dungeon sigils now display monster levels for the sigil's tier.


  • Seneschal's abilities updates:


  • Gyrate: Damage increased by 30%
  • Pummel: Damage increased by 30%
  • Bushwhack: Damage increased by 20%
  • Impale: Damage increased by 30%
  • Focus fire: Damage increased by 20%
  • Lightning bolt: Damage increased by 20%
  • Firefly: Damage increased by 10%
  • Tempest: Damage increased by 10%- Healing at level 1 now increased to 32% of maximum life, up from 22%.
  • Healing at level 10 increased to 50% of maximum life, from the previous 40%.


  • Various support skills like frigid, bleeding, electrocution, poison, dusk, and burning have had their damage increased to 60% of the supported skill's damage, up from 50%.


  • Resolved an issue where the screen reader failed to announce available points in the skill tree or paragon menus.


  • Addressed an issue where the screen reader malfunctioned while viewing possible affixes during enchanting.


  • Corrected an issue where the screen reader did not indicate if an active governing stone would work with a highlighted tuning stone.


  • Fixed an issue where the screen reader mispronounced the rank during the ranking up of the seneschal.


  • Resolved an issue where the screen reader did not properly relay information related to smoldering ashes.


  • Addressed a problem where the screen reader failed to read out the titles of tabs in the social menu.


  • Fixed an issue where rewards from completing season journey chapters V and VI did not reflect the correct item power.


  • Resolved an issue where Ayuzhan was missing from the gatehall after completing the seasonal questline.- Addressed a bug where Ayuzhan failed to engage enemies in the tumor quest.


  • Resolved an issue where a duplicate Ayuzhan appeared in the quest 'A Body Stolen, A Body Made' leading to double vision.
  • Fixed a problem in the same quest that could halt progression if all enemies were eliminated before updating the objective to destroy corrupted runestones.
  • Rectified a malfunction in the fog wall encounter during the quest 'A Body Stolen, A Body Made' that occurred in multiplayer mode.
  • Corrected a situation where players could become trapped between a wall and a chest in the miracle quest.
  • Solved an issue causing items on the player's back to disappear during the miracle quest.
  • Ensured completion of the 'World He Knew' quest by addressing a blockage when all Seneschal stones were already at maximum level.
  • Clarified the objective in the 'World He Knew' quest from crafting a tuning stone to crafting a Seneschal cache.
  • Fixed instability in local co-op play triggered by progressing through the 'Drums of the Vault' quest.
  • Resolved various quest progression issues in 'A Suppurated Wound' if the player teleported away and back.
  • Prevented players from leaving the dungeon prematurely before finishing the 'Ennead' quest.
  • Corrected the damage value display for the next rank of the Seneschal ability 'Gyrate.'- Corrected the issue where chill stacks from the seneschal's frigid support ability were not applying under specific circumstances, such as after player revival post-death.
  • Addressed the issue where damage over time effects inflicted by a seneschal were not benefiting from class passives or legendary item effects, for instance, burning damage not benefiting from sorcerer's warmth.
  • Resolved various user interface issues associated with the seneschal.
  • Rectified the problem where seneschal caches could be opened prematurely, resulting in no rewards if a seneschal had not been acquired yet.
  • Fixed the display issue with tuning and governing stone rarities not showing correctly when socketed.
  • Corrected the incorrect naming of slowing tuning stones in the tooltip when dropped on the ground.
  • Fixed the issue where multiple tuning stone tooltips were not updating when paired with a duration stone.
  • Addressed the problem where son of malphas could be damaged by traps, potentially causing players to encounter him with reduced health initially.
  • Rectified the issue where turret traps were firing invisible projectiles.
  • Fixed the problem where lightning floor traps could affect player characters despite having various immune effects active, such as bloodmist or deep freeze.
  • Corrected the issue where rotating pillar traps could not fully retract underground if the player died and returned to the trap's location.
  • Fixed the visual effect duration problem for damage over time inflicted by trapped chests.
  • Resolved the display of an alchemist as an available service in the map at the gatehall.
  • Fixed the placeholder text displayed in the ritual of undoing menu.

Bug Fixes and Enhancements in Gameplay

  • Resolved an issue where players were unable to use the leave dungeon option while inside the library under certain conditions.
  • Addressed a bug where the warning message for removing charges was not displayed when using leave dungeon to exit a vault.
  • Made various fixes to enhance the seasonal questline experience.
  • Fixed a bug preventing the ring of starless skies from granting stacks when casting channeled skills.
  • Corrected an issue where a rogue character frozen mid-dash was unable to use any skills.
  • Fixed an issue where bloodmarked status could not be cleansed if applied while mounted.
  • Resolved a bug causing whirlwind to channel and remain stationary during keyboard navigation or specific controller usage.
  • Fixed an issue preventing animus from dropping in the broken bulwark or dark ravine, causing progression blockage.
  • Addressed a bug allowing players to pass through the fog wall in the zenith while affected by a conduit shrine.
  • Corrected an issue where the slay all enemies objective in various dungeons failed to update correctly, hindering progression.
  • Resolved a bug where baelgemoth in tur dulra could exit the boss arena if another player was outside the fog wall.
  • Fixed an issue where players sometimes could not exit a dungeon using the emote wheel action or the dungeon entrance.
  • Addressed a bug causing watchmen to spawn outside the map in light's watch, leading to progression obstacles.
  • Fixed a bug where quick elimination of the idol in the fallen temple could block progression.- Addressed a problem where visual effects were missing for the sorcerer's incinerate skill when cast with 10 or more ranks.
  • Resolved an issue where damage numbers were not consistently shown for hits from the barbarian's frenzy ability.
  • Fixed a bug where damage over time visual effects were not displaying correctly for certain necromancers.
  • Corrected an issue that allowed players to move using keyboard controls during a trade interaction.
  • Fixed an issue where movement was not being interrupted when interacting with the stash using keyboard controls.
  • Solved a problem where mouse interactions with chat could malfunction when keyboard controls were active.
  • Resolved an issue where cosmetic selections were not saved in the effects tab.
  • Fixed a bug that allowed actions mapped to the action wheel to function in menus, causing unexpected behaviors.
  • Addressed an issue where only the prefix and not the suffix of a title was displayed for battle pass rewards.
  • Corrected the names of the enhanced penetrating shot and improved penetrating shot skills which were reversed.
  • Fixed a bug where notifications for new cosmetics in the stable would not disappear.
  • Resolved an issue where stat comparisons between items could be inaccurate if items had multiple sources of the same stat.
  • Fixed a bug where assigned emotes could still be labeled as unassigned in the emote menu.

Gameplay Enhancements Summary

  • Improved visibility of cursor when opening lore books using keyboard navigation.
  • Enhanced display of skill bindings assigned to number pad keys in the user interface.
  • Corrected sorting of players in local player listings.
  • Resolved malfunction of the reset to default button in options menus.
  • Addressed stability issues when viewing the well supplied challenge in collections.
  • Clarified description text for settings related to keyboard and mouse navigation.
  • Fixed display issues with fog of war.
  • Implemented quality-of-life improvements for respec mode.
  • Fixed issues with sending invites when having a local co-op player in the party.
  • Ensured crafting the elixir of lightning resistance counts for the master mixology challenge.
  • Applied equipped portal cosmetic to portals used when teleporting to a nightmare dungeon through the map.
  • Corrected color discrepancy with harlequin crest when equipped.
  • Implemented various performance, stability, visual, UI, and audio enhancements.

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